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5 votes
ItemOptionSystem_exc Fundamental options for Wizardry
Hello devs
Through this I come to ask you to add options for mages to the system, the system currently allows us to add and greatly increase the attack power thus giving advantages to classes whose attributes depend on the attack power.
The mage classes end up being at a disadvantage.
Main options:
Increase Wizadry Damag Rate Increase Wizardry Damage Increase Attack Speedy Increase Attack (Wizardry) speed increases wizardry dmg every * LvL Would it be possible to add them to the system?
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1 vote
Improvement ItemOptionSystem_exc SocketCount
Hello Devs,
How are you ?
Through this I come to give an opinion, if possible this would bring a certain value in the item market and high level seed.
The idea would be to have the ability to define what minimum seed level the item needs to have for the option to be applicable.
Example:
SocktCount="3" MinSeedLevel="8"
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2 votes
Hunting Quest - Add option Increase Curse
Hi devs,
Through this I come to suggest the addition of the option of : Increase Curse Dmg.
The wizardry option does not increase the summoner's curse damage and this ends up being a disadvantage for the class, for those who play with curse summoners.
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4 votes
Improvement ItemOptionSystem_exc OptionValue and OptionProbability
Hello devs.
Through this I come to ask you, a possible improvement to the system of personalized options.
Currently the options in general in regular items are improved according to the correct level ?
Example:
Let's say the item has double dmg increase: 2% at level +10
At level +11 3%, +12 = 4%, +13 = 5%
Would it be possible to add a function similar to this?
Example:
Required level for Increase Excellent damage option:
10 = 2% 11 = 4% 12 = 5% 13 = 6% 14 = 8% 15 = 12% I thought of a structure like this:
<Item Cat="5" Index="143" MinLevel="10" MaxLevel="15" Ancient="0" Excellent="3" SocketCount="0" OptionIndex="1" OptionValue="2;4;8;10;12;16" OptionProbability="1;4;6;8;10;14" /> The semicolon refers to the level interval.
The higher the level, the greater the percentage of the option applied.
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9 votes
Static ItemOptionSystem - Wizardy and Curse % Increase
Noticed that there is some room for additional options so it would be nice to add Wizardy and Curse % to this Plugin since the Attack Power % Already exists for the fighters.
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2 votes
Improvement ResetSystem
Hello Devs,
Through this I come to ask you to add to the customRank system the possibility of defining grandResets.
<Range MinReset="50" MaxReset="200" MinGrandResets="1" MaxGrandResets="1" CoinType="0" Cost="1000000" MultiplyCostPerResets="1" MaxCost="MAX" MaxFruitPointReset="0" MilestoneID="2" RewardSetID="5" />
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2 votes
Improvement CustomRank plugin
Hello Devs,
Through this I come to ask you to add to the customRank system the possibility of defining grandReset.
<Rank MinLevel="0" MaxLevel="0" MinReset="200" MaxReset="200" MinGrandResets="1" MaxGrandResets="1" VipType="-1" IWCLord="0" ImageName="beginner.tga" />
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2 votes
Add message to requeriment LimitedUseCommands
Hello devs,
How are you ?
Through this I come to suggest that you add a message that verifies the configurable requirements to the LimitedUseCommands plugin
Currently when defined say:
MinResets="50"
MinLevel="50"
When the player does not have the requirement and executes the command nothing happens, this makes the players understand that that command does not exist.
A message could be added:
%d Resets are required to run this command. %d Level is required to run this command.. It is possible?
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7 votes
Level for Reset improvement VipSettings.xml
Through this I come to ask the developers to improve the level system by resets.
It would be interesting for you to add this to the VIP system.
So, we could give as a privilege reset level for vip users.
Example:
400 Free 380 VIP1 350 VIP 2 Thanks!
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20 votes
Extend Reset Command
Hello,
Just a little suggestion about extending the reset command to be able to reset after reaching the 400 level and auto-add points after reset.
/reset auto [on/off] /reset auto [str/agi/ene/vit/cmd] -
4 votes
essential tools serial
Hello. After clicking on the item, we have a serial like this.
But in logs serial is - serial:[1566294122]
Is it possible to display the same serial, as in the logs? This will be much more convenient.
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6 votes
Improvement hunt point buffs
Hello Developers,
Through this I come to ask you to add more buffs to the system, buffs that are extremely important for players today due to the elemental maps and damage caused in these maps.
The buffs are:
Elemental Defense Elemental Damage Bleeding Damage Resistance Poison Damage Resistance Attack Speedy Reduction Resistance Defense Reduction Resistance
Thanks in advance!
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12 votes
Wings absorb and damage display
Hello. We have an opportunity to change the damage and absorb % for the wings.
But we can't change it in the client. Please give us this opportunity. 🫡
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6 votes
In-game: Change name, Change class
One of the issues that players are most concerned about is changing the character's name, changing class.
These features should be implemented in the game with commands like: /namechane <Newname> ; /classchange <class code>
I've seen many season 6 or lower servers that allow this.
Please consider!
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10 votes
Regular Level and Master Level
hello, is possible to have Master level counting when you reach lvl 400 or regular then it can show you the 400 + Master levels.
so in the scenario that you are lvl 1100 then you just reset it show you lvl 1until lvl 399 then when you reach lvl 400 will be added the master levels.
like this we can avoid muonline Bots or macros that with master level after resets they can warp quick to all maps.
thanks.
[General] ;-------------------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;-- Do not add master level in character statistics window (C), 0/1 ;-- If set to 1 then then game client, will not display total level as sum of regular and master level. ;-- In such case it will not count master level in calculations of warp/item and other requirements. ;-- A modification of max warp/item required level is then necessary in all files related, from 800 to 400. ;-- The option is directed to servers with reset system enabled where level requirements after reset may fall in conflict in numerous places. ;-------------------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NotAddMasterLevelToLevel = 0 NotAddMasterLevelToLevel Less then 400 = 1
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4 votes
HelperCMD
[SHIFT + 1]: Hide Wings
[SHIFT + 2]: Reduce Skill Effect
[SHIFT + 3]: Reduce Item Effect
[SHIFT + 4]: Hide Ground Zen
[SHIFT + 5]: Hide Ground Item
[SHIFT + 6]: Hide Muun Pet
[SHIFT + 7]: Hide Chars and Shadows
[SHIFT + 8]: Hide Skill Effect
[SHIFT + 9]: Reduce Item Shine to +0
[SHIFT + 0]: Reduce terrain objects
Can I add client-side language changes?
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3 votes
During CastleSiege progress Control + right-click on the same party member should not force attack.
When attacking the same party member with control + right click
A wide range skill is used
Members of the same party cannot be attacked.
skills are used
Opponents cannot come close.
Control + right-click attack should not be done to the same party member.
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4 votes
Improvement Quest System on HuntPoint Plugin
Hello, through this I come to request an important change in the huntpoint mission system.
Currently it is required that quest items be at level +15 but some server items simply cannot be added to this level such as:
Rings pendants And others. Hereby I ask the developers to add an option so that we can define what level the mission item would have to have to receive the statuses after executing the command.
Another very important point is the amount of items that the player currently needs to have in the inventory if you define (4) items when executing the command the system keeps asking the player to have a kriss +15 which completely escapes the context defined by the Administrator, or be at the moment we are forced to define 5 items.
The idea would be:
<Item Id="0" QuantityOfItems="4" Name="anubis" MinReset="75" MinLevelItems="6" MaxLevelItems="6" Items="3587,4099,5123,6677"> Or even better if you can set the level for each example item:
<Item Id="0" Name="anubis" MinReset="75" MinLevel="0,11,11,11" MaxLevel="0,15,15,15," DurabilityItems="0,10,10,30 " Items="3587,4099,5123,6677"> This is something of extreme importance, unfortunately the mission system ends up limiting us to additions and or customizations to better emphasize the system.
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8 votes
Ice Wind Valley Damage Reduction Option
Its better if IWC have Damage Reduction option like Arca War + Castle Siege or Duels
;-- Damage reduction during Ice Wind Event, applies to all types of damage, expressed in percentage
;-------------------------------------------------------------------------------------------------------------
DamageReduction = 50
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2 votes
Ice Wind Valley CityMap
At the moment CityLord only effect at GS that you Run IWC. Please make CityLord work with all GS.
GS1 is for IWC as default and can be access to pre-defined CityLord Map, but GS2 GS3 GS4 cannot moving to CityLord.
Please make all GS work with CityLord and accessable
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2 votes
We need a function that allows us to adjust the range of all area-of-effect skills. The S18 version has skills with ranges that are too wide
We need a function that allows us to adjust the range of all area-of-effect skills. The S18 version has skills with ranges that are too wide
for example)
Skills like Bladestorm
sword blow
fire blow light
Many skills attack an area that is too large
The fun of PVP becomes halved.
below is
Large area attack with skills like Bladestorm
The fun of PVP becomes halved
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1 vote
The problem with using the Bladestorm wide-area skill during a siege battle.
Is there no solution to the problem where, during a siege battle, if a party member uses a wide-area skill by pressing the control key and launching a forced attack on their own party members, the siege battle becomes chaotic?
Problem:
CastleSiege - Forced party member attack using Bladestorm skill with control by a 5-member party.
If any wide-area skill is used to forcefully attack a party member during CastleSiege, it can block the entrance.
"In Ark siege, guild members cannot use control forced attacks on each other.
Solution: In CastleSiege, control forced attacks should not be allowed on guild members
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6 votes
Improvements on News System
Add a new format to announce information on the screen, based on Time and on Day, Month and Year.
Like:
<NewSystem Enable="1"> <Schedule> <Start News ID="0" State="1" Month="-1" Day="-1" DayOfWeek="1" Hour="0" Minute="0" ContinuanceTime="-1" /> <Start News ID="1" State="1" Month="-1" Day="-1" DayOfWeek="2" Hour="1" Minute="0" ContinuanceTime="-1" /> <Start News ID="2" State="1" Month="-1" Day="-1" DayOfWeek="3" Hour="2" Minute="0" ContinuanceTime="-1" /> <Start News ID="3" State="1" Month="-1" Day="-1" DayOfWeek="4" Hour="3" Minute="0" ContinuanceTime="-1" /> <Start News ID="4" State="1" Month="-1" Day="-1" DayOfWeek="5" Hour="4" Minute="0" ContinuanceTime="-1" /> </Schedule> <News ID="0"> <Line Number="0" Text="Teste 1" /> <Line Number="1" Text="Teste 2" /> <Line Number="2" Text="Teste 3" /> </News> <News ID="1"> <Line Number="0" Text="Teste 1" /> <Line Number="1" Text="Teste 2" /> <Line Number="2" Text="Teste 3" /> </News> <News ID="2"> <Line Number="0" Text="Teste 1" /> <Line Number="1" Text="Teste 2" /> <Line Number="2" Text="Teste 3" /> </News> <News ID="3"> <Line Number="0" Text="Teste 1" /> <Line Number="1" Text="Teste 2" /> <Line Number="2" Text="Teste 3" /> </News> <News ID="4"> <Line Number="0" Text="Teste 1" /> <Line Number="1" Text="Teste 2" /> <Line Number="2" Text="Teste 3" /> </News>
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8 votes
Last Man Standing Damage Reduction
Hoping that IGCN will add a function that will control the damage reduction just like CS or Arca in Last Man Standing.
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3 votes
Section Duration in ItemPriceSystem
Suggestion:
Add Section: Duration="XXXXX"
In ItemPriceSystem Plugin
Example:
I want to add to NPC
An EXP Seal for 3 days
To sell for RUUD.
However, I can't because it doesn't
Know the "Duration" function
Both in SHOP and Plugin
