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  1. -3 votes
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    Add SubCategory to the ItemOptionSystem_exc system

    Hello Devs,
    Through this I come to suggest an improvement/personalization to the system.
    Currently, the system checks items to apply options, such as:
    Minimum Level Quantity: Minimum quantity of old options: Minimum quantity of excellent options: Minimum quantity of free socket options/slots. My idea would be to add a sub category and a sub index to the system, giving the ability to create more complex rules for the options to be applied.
    So following this suggestion:
    Let's say I equip a +15 Apex Helm and +15 Apex Boots
    By equipping these two pieces, let's say I get 2 excellent options:
    Increase Excellent Damage Increase Double Damage If I equip Armor Apex and Gloves Apex I activate + 2 options
    Auto Combo Increase Defense It would basically be that, this way we would have another way of building more intuitive dynamics, thus giving a different characteristic to the system, consequently the valorization of the items that are added within this dynamic.
    If you observe the ancient system works this way.
    It would be interesting if the plugin had this capability, and when this dynamic was used, the options visualization tooltip described which options would be applied to the item when equipped with certain parts.
    MrJunior
    350
    views
    0
    comments

  2. 4 votes
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    Bring back 100% chance to create wings for your class

    I know the system got reworked, i wish we could still use the old setting where we guarantee level 4 wings for that class. 
    zander1989
    352
    views
    0
    comments

  3. 9 votes
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    Add Boss Battle to /eventinfo

    My suggestion is to add Boss Battle to /eventinfo
    There Blood Castle, Devil Square, all other common events, but no Boss Battle. 
    originalroot
    549
    views
    2
    comments

  4. 16 votes
    Guests cannot vote

    Boss Kill Count with server code and LastKillTime

    I think it would be a good change to have control over when a boss dies on the X server.
    With this we would have the freedom to create the timetable for the bosses on the website for each server.
    My idea it's the GameServer pass the code to procedure to be saved in the table.

    Attackz
    408
    views
    0
    comments

  5. 5 votes
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    Limited use command.

    Adding ZEN currency to actual /dec custom commands 
    [Custom]
    DecStatCoinType = 0
    DecStatCoinValue = 5000000
    ShopOpenCoinType = 0
    ShopOpenCoinValue = 0
    WarehouseOpenCoinType = 0
    WarehouseOpenCoinValue = 0
     
    DecStatCoinType example.-
    0 ZEN 
    1 WC
    2 GP
     
    we have available WC and GP, but not zen option.
    thanks 🙂
    maxiguti
    671
    views
    2
    comments

  6. 4 votes
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    levelup config Guardians or Earrings

    Each update introduces a new guardian and new earrings.
    For new players, it has become quite challenging to levelup a guardian or Earrings, especially on slow/medium servers that have to maintain a certain difficulty in the game at least for the new content, as there is only one configuration for the success rate to level up all the guardians or Earrings this have been not fair for beginners that have to start from the first tier. 
    It would be beneficial to have these configuration for each tier of guardian/Earrings starting from the Ghost Horse/Rage Earring.
    In order to ensure a fairer experience for beginners who must start leveling from the Ghost Horse, it is essential to make certain adjustments.
    LaLiTaBluE
    404
    views
    0
    comments

  7. 8 votes
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    BC / DS / CC Event Daily Limit on HWID/IP

    Hey,

    Any chance there could be limitations to events such as DS/BC/CC/IT/DG based on IP and HWID per day?

    No matter the MAX Window settings in the GS/DS, people always create more accounts, log out and log in with sub-accounts to complete more events and gain more rewards per day. 
    A change like this could be in general fair towards every player so that no matter how many accounts they have logged or not, they can still only do certain number of events per day per IP/Hwid
    zander1989
    591
    views
    0
    comments

  8. 18 votes
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    Add Grand Reset system

    Hello,
    My suggestion is to add Grand Reset system in game with wide configuration as Reset system (requirements, rewards and etc.) and in-game command /greset.
    We have some configs in ex. ExpSystem.xml (MinGrandReset;MaxGrandReset), but we don't have Grand Resets in game.
    originalroot
    576
    views
    1
    comment

  9. 21 votes
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    AutoReturn-Bot counter - Anti-Hack addition

    Hello,
    With the rising abuse of Auto-return bots that sadly work without being detected by any anti-hack I thought I'd suggest a feature. 

    Would it be possible to create a feature that compares the coordinates and actions of a certain player? and if they are being matched lets say to X% for the past Y minutes it would trigger an alarm?

    For example, if we had a file track.xml in the gameserver where we put all the nicknames or accounts of players who we want the game server to track and give alarms in the logs and DC the player

    I know a feature like for the entire server and all players would be heavy on calculations and probably cause lag but for a few players should technically be possible? That way we would get an output log saying that a certain player's actions and coordinates match let's say 70% for the past 3 hours etc. and that will be enough evidence for us to ban such player. 


    Just a thought 
     
    zander1989
    542
    views
    2
    comments

  10. 4 votes
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    Reset +VIP

    copy paste same settings for different VIP levels
    so admins can make that VIP player does not have to swich char or return to lorencia on reset, or gets more Wcoins on reset = more VIP sales.
    gincha
    1267
    views
    9
    comments

  11. 5 votes
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    ItemOptionSystem_exc Fundamental options for Wizardry

    Hello devs
    Through this I come to ask you to add options for mages to the system, the system currently allows us to add and greatly increase the attack power thus giving advantages to classes whose attributes depend on the attack power.
    The mage classes end up being at a disadvantage.
    Main options:
    Increase Wizadry Damag Rate Increase Wizardry Damage Increase Attack Speedy Increase Attack (Wizardry) speed increases wizardry dmg every * LvL Would it be possible to add them to the system?
    MrJunior
    648
    views
    2
    comments

  12. 1 vote
    Guests cannot vote

    Improvement ItemOptionSystem_exc SocketCount

    Hello Devs,
    How are you ?
    Through this I come to give an opinion, if possible this would bring a certain value in the item market and high level seed.

    The idea would be to have the ability to define what minimum seed level the item needs to have for the option to be applicable.
    Example:
    SocktCount="3" MinSeedLevel="8"
    MrJunior
    323
    views
    0
    comments

  13. 2 votes
    Guests cannot vote

    Hunting Quest - Add option Increase Curse

    Hi devs,
    Through this I come to suggest the addition of the option of : Increase Curse Dmg.
    The wizardry option does not increase the summoner's curse damage and this ends up being a disadvantage for the class, for those who play with curse summoners.
    MrJunior
    507
    views
    0
    comments

  14. 4 votes
    Guests cannot vote

    Improvement ItemOptionSystem_exc OptionValue and OptionProbability

    Hello devs.
    Through this I come to ask you, a possible improvement to the system of personalized options.
    Currently the options in general in regular items are improved according to the correct level ?
    Example:
    Let's say the item has double dmg increase: 2% at level +10
    At level +11 3%, +12 = 4%, +13 = 5%
    Would it be possible to add a function similar to this?
    Example:
    Required level for Increase Excellent damage option:
    10 = 2% 11 = 4% 12 = 5% 13 = 6% 14 = 8% 15 = 12% I thought of a structure like this:
    <Item Cat="5" Index="143" MinLevel="10" MaxLevel="15" Ancient="0" Excellent="3" SocketCount="0" OptionIndex="1" OptionValue="2;4;8;10;12;16" OptionProbability="1;4;6;8;10;14" /> The semicolon refers to the level interval.
    The higher the level, the greater the percentage of the option applied.
    MrJunior
    363
    views
    1
    comment

  15. 9 votes
    Guests cannot vote

    Static ItemOptionSystem - Wizardy and Curse % Increase

    Noticed that there is some room for additional options so it would be nice to add Wizardy and Curse % to this Plugin since the Attack Power % Already exists for the fighters. 
    zander1989
    573
    views
    2
    comments

  16. 2 votes
    Guests cannot vote

    Improvement ResetSystem

    Hello Devs,
    Through this I come to ask you to add to the customRank system the possibility of defining grandResets.
    <Range MinReset="50"      MaxReset="200"  MinGrandResets="1"  MaxGrandResets="1"    CoinType="0"  Cost="1000000"   MultiplyCostPerResets="1"  MaxCost="MAX"  MaxFruitPointReset="0"  MilestoneID="2"  RewardSetID="5" />  
    MrJunior
    535
    views
    0
    comments

  17. 2 votes
    Guests cannot vote

    Improvement CustomRank plugin

    Hello Devs,
    Through this I come to ask you to add to the customRank system the possibility of defining grandReset.
    <Rank MinLevel="0"  MaxLevel="0"  MinReset="200"   MaxReset="200"  MinGrandResets="1"   MaxGrandResets="1"   VipType="-1"  IWCLord="0"  ImageName="beginner.tga" />  
    MrJunior
    391
    views
    0
    comments

  18. 2 votes
    Guests cannot vote

    Add message to requeriment LimitedUseCommands

    Hello devs,
    How are you ?
    Through this I come to suggest that you add a message that verifies the configurable requirements to the LimitedUseCommands plugin
    Currently when defined say:
    MinResets="50"
    MinLevel="50"
    When the player does not have the requirement and executes the command nothing happens, this makes the players understand that that command does not exist.
    A message could be added:
    %d Resets are required to run this command. %d Level is required to run this command.. It is possible?
    MrJunior
    406
    views
    0
    comments

  19. 7 votes
    Guests cannot vote

    Level for Reset improvement VipSettings.xml

    Through this I come to ask the developers to improve the level system by resets.
    It would be interesting for you to add this to the VIP system.
    So, we could give as a privilege reset level for vip users.
    Example:
    400 Free 380 VIP1 350 VIP 2 Thanks!
    MrJunior
    581
    views
    1
    comment

  20. 20 votes
    Guests cannot vote

    Extend Reset Command

    Hello,
    Just a little suggestion about extending the reset command to be able to reset after reaching the 400 level and auto-add points after reset.
    /reset auto [on/off] /reset auto [str/agi/ene/vit/cmd]
    caccoi
    2746
    views
    14
    comments

  21. 4 votes
    Guests cannot vote

    essential tools serial

    Hello. After clicking on the item, we have a serial like this.

    But in logs serial is - serial:[1566294122]
    Is it possible to display the same serial, as in the logs? This will be much more convenient. 
    Shanahan
    702
    views
    3
    comments

  22. 6 votes
    Guests cannot vote

    Improvement hunt point buffs

    Hello Developers,
    Through this I come to ask you to add more buffs to the system, buffs that are extremely important for players today due to the elemental maps and damage caused in these maps.
    The buffs are:
    Elemental Defense Elemental Damage Bleeding Damage Resistance Poison Damage Resistance Attack Speedy Reduction Resistance Defense Reduction Resistance  
    Thanks in advance!
    MrJunior
    692
    views
    1
    comment

  23. 12 votes
    Guests cannot vote

    Wings absorb and damage display

    Hello. We have an opportunity to change the damage and absorb % for the wings. 
    But we can't change it in the client. Please give us this opportunity. 🫡
    Shanahan
    924
    views
    5
    comments

  24. 6 votes
    Guests cannot vote

    In-game: Change name, Change class

    One of the issues that players are most concerned about is changing the character's name, changing class.
    These features should be implemented in the game with commands like: /namechane <Newname> ; /classchange <class code>
    I've seen many season 6 or lower servers that allow this.
    Please consider!
    tranvutuan
    540
    views
    1
    comment

  25. 10 votes
    Guests cannot vote

    Regular Level and Master Level

    hello, is possible to have Master level counting when you reach lvl 400 or regular then it can show you the 400 + Master levels.
    so in the scenario that you are lvl 1100 then you just reset it show you lvl 1until lvl 399 then when you reach lvl 400 will be added the master levels.
    like this we can avoid muonline Bots or macros that with master level after resets they can warp quick to all maps.
    thanks.
     
    [General] ;-------------------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;-- Do not add master level in character statistics window (C), 0/1 ;-- If set to 1 then then game client, will not display total level as sum of regular and master level. ;-- In such case it will not count master level in calculations of warp/item and other requirements. ;-- A modification of max warp/item required level is then necessary in all files related, from 800 to 400. ;-- The option is directed to servers with reset system enabled where level requirements after reset may fall in conflict in numerous places. ;-------------------------------------------------------------------------------------------------------------~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NotAddMasterLevelToLevel = 0 NotAddMasterLevelToLevel Less then 400 = 1  
    maxiguti
    665
    views
    0
    comments

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