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Feature Suggestions

  1. 3 votes
    Guests cannot vote

    During CastleSiege progress Control + right-click on the same party member should not force attack.

    When attacking the same party member with control + right click
    A wide range skill is used
    Members of the same party cannot be attacked.
    skills are used
     
    Opponents cannot come close.
     
    Control + right-click attack should not be done to the same party member.
     
     
    hugab1
    156
    views
    0
    comments

  2. 4 votes
    Guests cannot vote

    Improvement Quest System on HuntPoint Plugin

    Hello, through this I come to request an important change in the huntpoint mission system.
    Currently it is required that quest items be at level +15 but some server items simply cannot be added to this level such as:
    Rings pendants And others. Hereby I ask the developers to add an option so that we can define what level the mission item would have to have to receive the statuses after executing the command.
    Another very important point is the amount of items that the player currently needs to have in the inventory if you define (4) items when executing the command the system keeps asking the player to have a kriss +15 which completely escapes the context defined by the Administrator, or be at the moment we are forced to define 5 items.
    The idea would be:
    <Item Id="0" QuantityOfItems="4" Name="anubis" MinReset="75" MinLevelItems="6" MaxLevelItems="6" Items="3587,4099,5123,6677"> Or even better if you can set the level for each example item:
    <Item Id="0" Name="anubis" MinReset="75" MinLevel="0,11,11,11" MaxLevel="0,15,15,15," DurabilityItems="0,10,10,30 " Items="3587,4099,5123,6677"> This is something of extreme importance, unfortunately the mission system ends up limiting us to additions and or customizations to better emphasize the system.
     
    MrJunior
    221
    views
    1
    comment

  3. 8 votes
    Guests cannot vote

    Ice Wind Valley Damage Reduction Option

    Its better if IWC have Damage Reduction option like Arca War + Castle Siege or Duels
    ;-- Damage reduction during Ice Wind Event, applies to all types of damage, expressed in percentage
    ;-------------------------------------------------------------------------------------------------------------
    DamageReduction = 50
    kukenrey
    179
    views
    1
    comment

  4. 2 votes
    Guests cannot vote

    Ice Wind Valley CityMap

    At the moment CityLord only effect at GS that you Run IWC. Please make CityLord work with all GS.
    GS1 is for IWC as default and can be access to pre-defined CityLord Map, but GS2 GS3 GS4 cannot moving to CityLord.
    Please make all GS work with CityLord and accessable
    kukenrey
    238
    views
    0
    comments

  5. 2 votes
    Guests cannot vote

    We need a function that allows us to adjust the range of all area-of-effect skills. The S18 version has skills with ranges that are too wide

    We need a function that allows us to adjust the range of all area-of-effect skills. The S18 version has skills with ranges that are too wide
    for example)
    Skills like Bladestorm
    sword blow
    fire blow light
    Many skills attack an area that is too large
    The fun of PVP becomes halved.
     
    below is
    Large area attack with skills like Bladestorm
    The fun of PVP becomes halved
     
     
    hugab1
    220
    views
    2
    comments

  6. 1 vote
    Guests cannot vote

    The problem with using the Bladestorm wide-area skill during a siege battle.

    Is there no solution to the problem where, during a siege battle, if a party member uses a wide-area skill by pressing the control key and launching a forced attack on their own party members, the siege battle becomes chaotic?
     
    Problem:
    CastleSiege - Forced party member attack using Bladestorm skill with control by a 5-member party.
    If any wide-area skill is used to forcefully attack a party member during CastleSiege, it can block the entrance.
     
    "In Ark siege, guild members cannot use control forced attacks on each other.
    Solution: In CastleSiege, control forced attacks should not be allowed on guild members
     
    hugab1
    225
    views
    0
    comments

  7. 6 votes
    Guests cannot vote

    Improvements on News System

    Add a new format to announce information on the screen, based on Time and on Day, Month and Year.
    Like:
    <NewSystem Enable="1">     <Schedule>         <Start News ID="0" State="1" Month="-1" Day="-1" DayOfWeek="1" Hour="0" Minute="0" ContinuanceTime="-1" />         <Start News ID="1" State="1" Month="-1" Day="-1" DayOfWeek="2" Hour="1" Minute="0" ContinuanceTime="-1" />         <Start News ID="2" State="1" Month="-1" Day="-1" DayOfWeek="3" Hour="2" Minute="0" ContinuanceTime="-1" />         <Start News ID="3" State="1" Month="-1" Day="-1" DayOfWeek="4" Hour="3" Minute="0" ContinuanceTime="-1" />         <Start News ID="4" State="1" Month="-1" Day="-1" DayOfWeek="5" Hour="4" Minute="0" ContinuanceTime="-1" />     </Schedule>          <News ID="0">         <Line Number="0" Text="Teste 1" />         <Line Number="1" Text="Teste 2" />         <Line Number="2" Text="Teste 3" />     </News>          <News ID="1">         <Line Number="0" Text="Teste 1" />         <Line Number="1" Text="Teste 2" />         <Line Number="2" Text="Teste 3" />     </News>          <News ID="2">         <Line Number="0" Text="Teste 1" />         <Line Number="1" Text="Teste 2" />         <Line Number="2" Text="Teste 3" />     </News>          <News ID="3">         <Line Number="0" Text="Teste 1" />         <Line Number="1" Text="Teste 2" />         <Line Number="2" Text="Teste 3" />     </News>          <News ID="4">         <Line Number="0" Text="Teste 1" />         <Line Number="1" Text="Teste 2" />         <Line Number="2" Text="Teste 3" />     </News>  
    kristensen2109
    180
    views
    0
    comments

  8. 2 votes
    Refused

    LevelUpCompensation add option for temporary items

    add option for temporary items
    example
     
    <Item Cat="14" Index="14" Level="0" Durability="10" Duration="608400" />  
    lordlancebr
    213
    views
    1
    comment

  9. 8 votes
    Guests cannot vote

    Last Man Standing Damage Reduction

    Hoping that IGCN will add a function that will control the damage reduction just like CS or Arca in Last Man Standing.
    sahminan
    176
    views
    0
    comments

  10. 4 votes
    Guests cannot vote
    Working

    Labyrinth and Varka elemental monster multipliers

    Since Labyrinth and Varka are elemental-based events, it would be nice to add multipliers for PentagramDamageMin, PentagramDamageMax, PentagramDefenseRate, PentagramDefense as well.
    dym
    279
    views
    3
    comments

  11. 2 votes
    Refused

    jewel of exc/kondar

    Hello , if its possible , can we allow jewel of exc and kondar to be  used on socket items?
    johnnyssk
    273
    views
    2
    comments

  12. 3 votes
    Guests cannot vote

    Section Duration in ItemPriceSystem

    Suggestion:
    Add Section: Duration="XXXXX"
    In ItemPriceSystem Plugin
    Example:
    I want to add to NPC
    An EXP Seal for 3 days
    To sell for RUUD.
    However, I can't because it doesn't
    Know the "Duration" function
    Both in SHOP and Plugin
    kristensen2109
    250
    views
    0
    comments

  13. 2 votes
    Completed

    Inspector performance improvement

    Hello , the inspector app is using cpu usage almost as a full loaded gameservers of 250+ accounts.  As a simple startup program i believe it shouldn't use so much cpu usage. It would be nice if we can improve it or make it more simple so it does use minimal cpu usage like other simple mu server starters.


    johnnyssk
    218
    views
    0
    comments

  14. 13 votes
    Guests cannot vote

    ResetSystem with Auto Resets option

    Reset system with Auto Resets option when player reach lvl400.
    Can make this feature work with OffLevel and cost Zen/Wcoins/Ruud/Gp to use
    kukenrey
    373
    views
    1
    comment

  15. -8 votes
    Guests cannot vote
    Refused

    Improvement PluginStaticOption for better use the system

    Hello @drakelv,
    Through this I would like to suggest the possibility of randomizing the custom options in the items.
    Usually the options are enabled through certain requirements right?
    Generally level, slots sockets, options excellents.
    I would like to suggest that by using the item's level as a minimum main requirement, it would be possible to make the system randomize the options so that the items added to the system would not all be the same, some Players questioned the idea of having the item options always the same, in addition to of having a negative impact on the value of the item within the game, players end up taking away the objective of going after these items.
    The idea would be something like:
    <Item Cat="0" Index="180" MinLevel="13" SocketCount="3" OptionIndex="-1" OptionRandom="1" OptionValue="3" OptionProbability="3" Ancient="0" Excellent= "0" /> <!-- Name: [Reinforced] Blood Blade --> Random Option <Item Cat="0" Index="180" MinLevel="13" SocketCount="3" OptionIndex="19" OptionRandom="0" OptionValue="3" OptionProbability="3" Ancient="0" Excellent=" 0" /> <!-- Name: [Reinforced] Blood Blade --> Static Option  
    MrJunior
    268
    views
    1
    comment

  16. 2 votes
    Completed

    Reset System reset on spot improvement

    Hello, right now the reset on spot option and not select character option do not work if reset stats is enabled which is very inconvenient.
    johnnyssk
    227
    views
    1
    comment

  17. 2 votes
    Completed

    Launcher Multi-Server List improvements

    Hello, the Multi-Server List for Launcher is not recommended to be selected in the Settings Window, I would prefer it to be selected in the MainWindow and can be separated as follows:
    Server Rralms 1 9999EX
    Server Rralms 2 50EX
    The player clicks Server Rralms 1 and then clicks Start to enter Server 1
    The player clicks Server Rralms 2 and then clicks Start to go to Server 2
    This makes it more intuitive for players to choose a server. 
    muarwen
    288
    views
    2
    comments

  18. 5 votes
    Completed

    StarterInventory Extension

    Want to make a little more of a difference from what we can do through EssentialTool.

    Suggestion:
    1. Add to StarterInventory Plugin Extension to define newly created character started spawn Location and Coordinates.
    To make ability exactly from Plugin to define where character will spawn upon entering.
    2. Add ability to create character already with two expanded Inventories (Magic Backpack) bags.
    Lifefrom
    299
    views
    2
    comments

  19. 17 votes
    Refused

    60 FPS Client

    If it's possible to make it happen, I'm just gonna leave it here.
    sahminan
    571
    views
    5
    comments

  20. 3 votes
    Guests cannot vote

    MapMoveNPC extend to grand resets

    Hi
    In the plugin of MapMoveNPC you can restrict the move by resets. Would be great if you can extend it to restrict by grand resets too, since it is a system that many servers use and would be interesting if we can restrict the access to some map by grand resets like we do now by resets

    Regards
    xxcaozxx
    210
    views
    0
    comments

  21. 0 votes
    Refused

    Improvement LevelUpCompensation

    Add possibility to insert expiring items to the system.
    Also add the possibility of the system sending a message to the Player notifying that he received an item for reaching the levels determined there.
    Currently the system does not allow inserting expired items.
     
    MrJunior
    208
    views
    1
    comment

  22. 6 votes
    Completed

    Jewel of Excess Controls

    I'd like to see another option within the jewel of excess system so that we can control if the jewel can be applied to ONLY ancient items(non mastery) vs every other item type.
    Today we have:
    ;-------------------------------------------------------------------------------------------------------------
    ;-- Allow use of Jewel of Kondar and Jewel of Excess with regular set items (Ancient) items, 0/1
    ;-------------------------------------------------------------------------------------------------------------
    ExcRegularSetItem = 1
    ;-------------------------------------------------------------------------------------------------------------
    ;-- Allow use of Jewel of Kondar and Jewel of Excess with mastery set items (Ancient) items, 0/1
    ;-------------------------------------------------------------------------------------------------------------
    ExcMasterySetItem = 0
     
     
    I want to add something like this:
    ;-------------------------------------------------------------------------------------------------------------
    ;-- Allow use of Jewel of Kondar and Jewel of Excess with regular items (non ancient, non mastery)
    ;-------------------------------------------------------------------------------------------------------------
    ExcRegularItem= 0
    Zentinial
    351
    views
    2
    comments

  23. 2 votes
    Guests cannot vote

    notice system plugin - pvp notification

    Hello,

    It would be good to choose in which map we want to get get pvp kill notifications. Right now we are forced to see the notifications in any map and they create little chaos in the server chat.

    Thanks
    johnnyssk
    243
    views
    0
    comments

  24. 7 votes
    Guests cannot vote

    All in off/on connection limits

    Gentlemen of the IGCN High Table (John Wick reference for you scrubs)
     
    I believe we can further enhance the recent HWID/IP connection changes introduced in 18.1.3.7 S2.
     
    In the current model, if a server is to limit 5 accounts max per PC we are forced to enable 5 accounts per hwid for live players AND 5 accounts per hwid for off players.  This means in the current model a server with a limit of 5 accounts per PC can technically enable a player to have 10 accounts running per PC. 
     
    Solution:
    I am proposing we put aside our differences, close the barriers between on/off and have a combined limit.  
     
    HWIDConnectionLimit_General_Group + HWIDConnectionLimit_OffPlayer_Group = Total_Account_ConnectLimit_Group
     
    This total would be inclusive of offline and online accounts so this way we can maintain a server's truly intended connection per pc limits.
     
    ❤️ 
     
    Zentinial
    268
    views
    0
    comments

  25. 4 votes
    Guests cannot vote

    Mysterious Stone on Armors to include EXC options

    Hello , 

    We need mysterious stone option to allow excellent options on armors like on weapons and shields. 
    Right now players have to use mysterious stone first on their gear before to use jewel of kondar , many players are not aware of this so they end up losing their kondar jewel.
     
    johnnyssk
    281
    views
    0
    comments

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